

RIFTBOUND CACHE WOW FULL
You are quite early in the game, after the evolution mission you get access to the spell book which gives you full details on the spells, evolutions etc (see the spellbook screenshot on the store page). I've completed maybe 10 maps or less.Ĭan you try disabling controller auto-detection in the game options and let me know if that helps? If your controller isn't turned on it shouldn't be showing gamepad controls though, let me know if it still is because the game is designed for mouse & KB first. Right now I'm at the 1hr mark and I've just discovered the ice spirit things that are an evolution of the water spirit things. I didn't write it there like that but that was what I meant. What I meant was that all the controls displayed on the screen are for a controller even if I'm using a keyboard and a mouse. If you read (and can trust in any sense) user reviews, it seems like the game starts to require strategic shifts, particularly with respect to the boss battles. What are you missing? There are configurable controls in the settings. Originally posted by malnourish:It seems like keyboard and mouse is full-featured to me. I'm a huge PVZ fan and getting a "sequel" for it does sound awesome which is why I wanted to see what this game is about. It's not terrible by any means tho right now it feels like an okay game.

I'm at the point where I should decide what to do with the game. However I do like that I don't have to click on the energy falling down. As a whole there's nothing wrong with it except every single level does this same formula. You fill your back row with "flowers" and front with walls. Keyboard/mouse was mentioned in a pop-up message.įrom the strategic side Riftbound does suffer from the same early game syndrome as plants vs. It does not recognize that keyboard even exists. Some minor things include the UI being fully tuned for a controller. I suppose I'd have to try to figure out it from the hp bars I get when I mouse over enemies? Do the upgrades, or evolutions, in general just increase damage or add some functionality like slowing down? Is this upgraded water elemental 10% more powerful, 50%, 100%? The icy spirit shoots icy bullets but I can't see what they actually do. I don't have any information about upgrades for example. Developers’ note: Early in a season, it’s beneficial to pace gear acquisition by adding a maximum amount of Conquest and Valor that can be earned weekly to prevent having a dominant advantage by playing an excessive amount of hours in PvP and Mythic+.Temporarily removed the Conquest and Valor cap until the next season begins.Fixed an issue that was causing Observer Yorik to respawn too quickly.Fixed an issue with Divine Storm not hitting all nearby enemies if your primary target is affected with Judgment.Riftbound does have its sides but some things are weird to me. As the weeks go by and the cap increases, we reach a point where there’s no longer a dominant advantage in gear acquisition with grinding Conquest and Valor and it’s friendlier to simply remove the cap entirely for those who are catching up or gearing alts until the next season begins. We’ve reached that point and have removed the Conquest and Valor caps for the rest of Season 2.

Developers’ note: We initially tuned the Righteous Might conduit for Necrolord Paladins with both PvE and Retribution Paladins in mind, but due to a combination of synergies and Protection-specific multipliers, Protection Paladins were able to near-double the effect of an already-buffed Conduit to create a deadly round-start burst outlier in PvP matches.Righteous Might (Necrolord Conduit) damage and healing reduced by 50% in PvP combat.When the next season begins, all Conquest and Valor will be converted into gold and sent to the character’s mail.

We’re cutting down its effectiveness in PvP while we keep an eye on the conduit’s impact in PvE to see if follow-up tuning is necessary over the coming days.
